About
Dream vs. Dream is a community-developed fighting game based off the characters and locations found in Yume Nikki and its various spinoffs and fangames. It's currently still in early stages of development and there has been no public release yet.
Characters
The current characters planned to be included in the initial release of Dream vs. Dream are:
- Yume Nikki
- Madotsuki
- Poniko
- Monoko
- Monoe
- Seccom Masada
- Yume 2kki
- Urotsuki
- Aoshiru
- Tako Otoko
- Gakuran
- Masutaa
- .flow
- Sabitsuki
- Kaibutsu
- Oreko
- Smile & Sister
- Cleaner
- Other
A bold name denotes a character completed; italics denote a character currently being developed.
Stages
The current stages planned to be included in the initial release of Dream vs. Dream are:
- Yume Nikki
- The Balcony
- Poniko's Room
- White Desert
- Masada's Ship
- Sky Garden
- Numbers World
- Block World
- The Sewers
- The Wilderness
- NES Dungeon
- Yume 2kki
- Urotsuki's Apartment
- Japan Town
- The Graveyard
- Underwater Carnival
- Mushroom Land
- Marijuana Goddess World
- The Beach
- The Club
- Megasuriuri-uri's Office
- Bowling Alley
- .flow
- Kaibutsu School
- Underwater
- Rotting Chamber
- The White Chamber
- Love Hotel District
- Plant Cave
- Child's March
- Rainbow Cliffs
- The Sugar Hole
- Helltech Labs
- Other
- Clouded Streets (Yume Nisshi)
- Starry Road (Yume Nisshi)
- Hell of Needles (Yume Nisshi)
- Kyonshi's Manor (Yume Nisshi)
- Dark Wasteland (Answered Prayers)
- Clock Tower (LcdDem)
- Grand Theater (Hallucigenia)
- Nightmare Park (N'Oubleiz Jamais)
- Strange Village (INSTEAD;GHOST SUBURB)
- Violence District (LSD: Dream Emulator)
A bold name denotes a stage completed.
Screenshots
Here are certian screenshots showing different stages of progress.
Note: These screenshots represent a game in constant development. Things change often.
A very early image demonstrating two characters on-screen and different animations.
An early screenshot of the hitbox editing tool.
Demonstration of the in-game HUD.
Demonstration of hitsparks, new art style, and darkened alternate color for systems without pixel-shader support.
Demonstration of alternate color palettes.
Ditto.
Silliness.
GUI elements.
Videos
Check out the YouTube channel for all of the videos.
Staff
The lead developers of Dream vs. Dream are:
- Mathew (Programming, Webmaster, Videos/Twitter/Tumblr, Forum admin)
- Whitepool (Sprite director, Forum admin)
- Sesaka (Stage artist, Sprite artist, Forum admin)
- Ragtime (Musician, Forum admin)
We also have an extremely talented and dedicated team of sprite artists working to produce the sprites. However, we are always looking for more! If you want to help be part of this wonderful project, contact Whitepool on the forums.